Wcw nwo revenge characters
Electronic Gaming Monthly (EGM) and GameSpot both criticized the controls as inaccurate and questioned the lack of analog control. Critics almost unanimously liked the large number of licensed wrestlers, wide range of gameplay modes, and large move set, but some found problems with how the game actually played. Reviews for the game upon release ranged from mixed to moderately positive. The game had a development budget of $1 million. Weapons include a steel chair, half a wooden folding table, a black baseball bat, and a barbed wire bat, the latter not being characteristic of WCW programming but rather Japanese hardcore wrestling.Ģ0 of the game's wrestlers are from the WCW or the nWo, while the rest are international wrestlers who are listed under fake names. Foreign objects can be retrieved from the audience and used outside the ring. This includes the enabling of bleeding despite the practice being forbidden on WCW television due to its more family-friendly presentation.
Other features were apparently carried over from the style of the game's Japanese counterpart.
The championship match being against one of the two hidden characters, depending on whether Cruiserweight or Heavyweight was selected: Black Widow (a caricature of Manami Toyota) or Joe Bruiser (a caricature of Muhammad Ali) for Heavyweight. Once a player has earned every championship they unlock "Whole World Wrestling", a longer challenge consisting of wrestlers from all four promotions. Doing so allows a player to compete for that promotion's championship against a hidden character: Diamond Dallas Page (WCW), Wrath (DOA), Glacier (IOU), Randy Savage (nWo). Players can also attempt the "league challenge" in which a player must defeat several wrestlers from a given "promotion" in a row. A championship belt creation feature was touted prior to the game's release, but this was ultimately scrapped. It also makes no reference to championship belts and, upon the successful completion of a tournament, shows an illustration of a fist raising a gold trophy. Unlike today's wrestling games, World Tour features no create-a-wrestler mode, story mode, or ring entrances. In addition to single, tag team, handicap, and battle royal, match modes not seen in future releases include a WCW versus nWo tournament, round-robin tournament, and league tournaments more familiar to Japanese wrestling. Wrestlers can also perform their signature taunts to help elevate their Spirit gauge and perform "Special" front and rear finishing moves when their gauge peaks. Choosing to either tap or hold the A button will subsequently produce either "weak" or "strong" results once the move is performed, while a similar system is used for strikes. World Tour introduced Asmik/AKI's critically acclaimed grappling system, in which all moves are started by holds.
Its sequel, WCW/nWo Revenge, would build upon the engine by introducing ring entrances, improved graphics, more arenas, more signature moves, actual WCW championships, attire modification, and other improvements.
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In fact, the playing style of World Tour, namely its revolutionary "grappling system", set a standard for pro wrestling video games to be expanded in future THQ titles for many years following. The resulting game was well received for its tight construction and ease of play, especially compared to Acclaim's comparatively more difficult and convoluted game, WWF War Zone. Īsmik Ace Entertainment and AKI approached the title by producing a wrestling game similar to Puroresu and fighting games. It is the second best-selling wrestling game for the N64 console. Released at the peak of World Championship Wrestling's (WCW) dominance in the Monday Night Wars, World Tour was THQ's first foray into the N64 wrestling scene and is a semi- sequel to the lesser known WCW vs.
#Wcw nwo revenge characters professional
nWo: World Tour is a professional wrestling video game released in 1997 for the Nintendo 64 game console.